Passer au contenu
LIVRAISON GRATUITE AU QUÉBEC À PARTIR DE 149.99$ / FREE DELIVERY IN QUEBEC FROM $149.99
LIVRAISON GRATUITE AU QUÉBEC À PARTIR DE 149.99$ / FREE DELIVERY FROM $149.99

Can't Stop!

Sold out
Original price $25.99 - Original price $25.99
Original price
$25.99
$25.99 - $25.99
Current price $25.99
En rupture de stock
Designer: Sid Sackson
Artist: Klemens Franz , Heiko Günther , Gabriel Laulunen (II) , Ronan Le Maître , Walter Pepperle , Arnold Reisse , Klaus Wilinski , Atelier Wilinski
Year Published: 1980
Language: English
Playing Time: 30 minutes
Number of Players: 2- 4 players
Recommended Ages: 9+ years
Categories: Dice , Racing
Mechanics: Dice Rolling , Push Your Luck , Race
Description: In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

More Information: here